Sweet Justice is an interactive audio production studio founded by industry veterans.
We take the time to get to know our clients and their projects.
Based in the South of England, we have many decades of experience on the
frontline of the games industry. We have won multiple awards for our work within interactive audio.
FORMAT AND DELIVERY
We use Pro Tools, Nuendo and Reaper, and if working directly with your audio team we’re able to deliver sessions, rendered files and any relevant materials. If working directly with developers, but not implementing ourselves, we deliver rendered files through a secure FTP server. If a specific or unique format is needed, we’ll work closely with you to make sure you have everything your team needs.
Marketing – Great marketing is an art form, as is great sound design for ads and commercials. Working together with marketing teams is extremely rewarding, and creating audio for marketing campaigns is an even bigger creative reward. Our aim is to create the best audio in the world and we understand how important marketing audio is.
Conceptual Audio – We’ve worked with a number of developers on conceptual audio during the preproduction phase – audio that isn’t necessarily final, but has a polished, high quality feel to it that allows developers to get an understanding of how their game might sound.
Dialogue – We are able to organise, manage and direct voiceover performances. Not only onsite, but also we are capable of using technology that allows us to have real time connections to other studios that enables us to record and direct VO anywhere in the world.
Consultation – We’ve advised on sound design, implementation, audio systems design and just general networking. We’ve visited directly and had many video meetings with audio teams across the globe. We love meeting other passionate audio folk who work in the games industry – it’s one of our favourite parts of the job.
We could ramble on all day about why you should use us for your next title and what we could bring to the table, but instead, take a look at what others think.
“Thanks to their efforts, the press and journalists remarked on the exceptional quality of the audio.”
Tameem Antoniades - Creative Director, Ninja Theory
“Brilliant sound design with great communication, iteration, and fun. I’m always amazed by the results.”
Zak Belica - Audio Director, Epic Games
The best part about working with the guys was how quickly they understood the scope and intention of the project and quickly translated that into meaningful sound design. They were bang on with the execution even when we were working on the clock. Would love to work with you guys again. Sweet Justice indeed!
Abesh Thakur - CEO, Two Big Ears
These guys are the real deal. Sound design is spot on. Their implementation of all of our physics objects was extremely well done. Turn around time was always very quick as well. Highly recommended for your audio creation and implementation needs!
Matthew Grimm (Audio Director, Phosphor Games)
(Chris) really is a true master of his craft, whether it be sound design, innovative implementation or direction. I couldn’t have asked for a better mentor.
Andrew Quinn (Sound Designer, Rocksteady Studios)
Sweet Justice are helping us to achieve truly awesome sound in our game. They’ve not just supported us with deliveries of sounds but also given us plenty of advice and support with how to develop methodologies we can apply to Star Citizen’s soundscape.
Luke Hatton (Sound Designer, Roberts Space Industries)
Simply put, Sam’s a top notch sound designer. Talented, creative, and driven – one of the best I know in the industry.
Justin Bell (Audio Director, Obsidian Entertainment)
We were determined to hire the best we could. We hired Samuel Justice – mission accomplished.