Perceived Satisfaction – Battlefield 4’s User Experience Sound Design

I approached the creation of the user experience and interface sounds for Battlefield 4 with this mindset (I will refer to them in this article as UX sounds) – not what the user wants to hear, but what they expect to hear. When a user unlocks that weapon that they’ve played 100 matches to achieve, when a player levels up after helping the team win that match that they were sure was lost. All of these experiences need sonic identity; sounds that the user can learn and therefore understand what they achieved without having to rely on a visual cue that they might miss whilst taking part in an intense match.

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